Fitz:IS-2009

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(Lit Review)
(Lit Review)
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Lathrop, Scott and Murphy, Tom: [http://csdl.computer.org/comp/mags/cs/2008/05/mcs2008050009.pdf High Performance Computing Education (PDF)]<br />
Lathrop, Scott and Murphy, Tom: [http://csdl.computer.org/comp/mags/cs/2008/05/mcs2008050009.pdf High Performance Computing Education (PDF)]<br />
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* Talks about the dire need for computational science within K-12 and undergraduate curricula
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Livingstone, Daniel and Kemp, Jeremy: [http://www.simteach.com/slccedu07proceedings.pdf Proceedings of the Second Life Education Workshop 2007 (PDF)]<br />
Livingstone, Daniel and Kemp, Jeremy: [http://www.simteach.com/slccedu07proceedings.pdf Proceedings of the Second Life Education Workshop 2007 (PDF)]<br />

Revision as of 14:47, 10 March 2009

Lit Review

Gough, Noel: Teaching in the (Crash) zone: manifesting cultural studies in science education (PDF)

Lathrop, Scott and Murphy, Tom: High Performance Computing Education (PDF)


Livingstone, Daniel and Kemp, Jeremy: Proceedings of the Second Life Education Workshop 2007 (PDF)

Livingstone, Daniel and Kemp, Jeremy: Proceedings of the Second Life Education Workshop 2006 (PDF)

Federation of American Scientists, Summit on Educational Games: Harnessing the power of video games for learning (PDF)

The Summit focused on answering four questions:
   * What aspects of learning are most amenable to new approaches offered by games?
   * What kinds of research are needed to identify features of gaming that
     can be effective in education and training?
   * What makes the education market so difficult for innovative commercial developers?
   * What kinds of changes in instructional practices and management of educational 
     institutions are needed to take advantage of the power games could bring to teaching and learning?


Linden Labs: SL Education Blog


Maharg, Paul and Owen, Martin: Simulations, Learning and the Metaverse: Changing Cultures in Legal Education

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