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Porting Intel's Smoke Game Demo to Linux

Background Information

Near Term Tasks

  1. Examine all of the documentation and build an annotated index of it in the wiki. Materials that are on-line already, e.g. the ones listed above, can have URLs and annotations. Ones that come with the source kit should just have titles, file system paths, and annotations. We don't want to upload those to the wiki without first checking with Intel about re-publishing their materials. (To Do)
  2. Examine all of the source kit's directory tree and build an annotated map of it in the wiki. (To Do)
  3. Examine all of the includes in Smoke.cpp and propose solutions for porting/converting/removing each of them. (To Do)
  4. Figure-out how each of these works, propose a solution for porting/converting/removing each of them:
    • Logging (To Do)
    • Debugging (To Do)
    • EngineExecuteGDF (To Do)
  5. Develop an ordered plan in the wiki (collective, in class on Tuesday)
    • Modules
    • Libraries
      • Ogre/OpenGL replacing DirectX (To Do)
      • Find and guard/eliminate .NET stuff (To Do)
      • DirectX -> ? conversion for SystemInput and SystemFire (To Do)
    • Functionality
  6. Figure-out Doxygen and build a doc set (To Do)
  7. Figure-out Make and construct the first simple Makefile that builds Smoke (collective, in class on Tuesday)
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