Aaron's Independent Study

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For my senior project I have been developing an educational computer game to teach digital logic.  The working title is "Computer City:  Sewers," since the game takes place in the lowest level of a city ( corresponding to digital logic, which is conceptually the lowest level of the computer architecture ).  The game is puzzle-based and is written in C++ with the OpenGL API.
For my senior project I have been developing an educational computer game to teach digital logic.  The working title is "Computer City:  Sewers," since the game takes place in the lowest level of a city ( corresponding to digital logic, which is conceptually the lowest level of the computer architecture ).  The game is puzzle-based and is written in C++ with the OpenGL API.
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The game's source is available at http://github.com/amweeden06/SRSem-Project-2009/tree/master/Source/
= Hackathon =
= Hackathon =
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# This will make an executable called Sewers.  To run, type
# This will make an executable called Sewers.  To run, type
  $ ./Sewers
  $ ./Sewers
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== Tasks ==
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Here are some of the things that the game needs.  Let me know if you'd like a better description of any of these, or if you have other ideas!
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# Get a mechanism working for saving and loading game states.  This will likely take place in the file GameEngine.cpp.
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# Right now there is a mechanism in place for loading a "room file", which describes the circuit of a given room (e.g. Room1.sew).  Get a mechanism working to load a series of rooms as the player progresses through the game.

Revision as of 18:50, 20 February 2010

For my senior project I have been developing an educational computer game to teach digital logic. The working title is "Computer City: Sewers," since the game takes place in the lowest level of a city ( corresponding to digital logic, which is conceptually the lowest level of the computer architecture ). The game is puzzle-based and is written in C++ with the OpenGL API.

The game's source is available at http://github.com/amweeden06/SRSem-Project-2009/tree/master/Source/

Hackathon

Getting Started

github is the source code control of choice for this project. Below are the instructions for downloading the source code from github:

  1. Set up an account at github (it's free)
  2. Let me know your username once you have created an account so I can add you to the contributors list
  3. On a shell, type the following:
$ mkdir Sewers
$ cd Sewers
$ git init
$ git config user.name <your git username>
$ git config user.email <your email>
$ git remote add origin git@github.com:amweeden06/SRSem-Project-2009.git
$ git pull origin master
$ cd Source/ACL
  1. You should now be in the directory with the source code. To build, type
$ make
  1. This will make an executable called Sewers. To run, type
$ ./Sewers

Tasks

Here are some of the things that the game needs. Let me know if you'd like a better description of any of these, or if you have other ideas!

  1. Get a mechanism working for saving and loading game states. This will likely take place in the file GameEngine.cpp.
  2. Right now there is a mechanism in place for loading a "room file", which describes the circuit of a given room (e.g. Room1.sew). Get a mechanism working to load a series of rooms as the player progresses through the game.
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