Fitz:IS-2009

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Lit Review

Gough, Noel: Teaching in the (Crash) zone: manifesting cultural studies in science education (PDF)

Lathrop, Scott and Murphy, Tom: High Performance Computing Education (PDF)


Livingstone, Daniel and Kemp, Jeremy: Proceedings of the Second Life Education Workshop 2007 (PDF)

Livingstone, Daniel and Kemp, Jeremy: Proceedings of the Second Life Education Workshop 2006 (PDF)

Federation of American Scientists, Summit on Educational Games: Harnessing the power of video games for learning (PDF)

The Summit focused on answering four questions:
   * What aspects of learning are most amenable to new approaches offered by games?
   * What kinds of research are needed to identify features of gaming that
     can be effective in education and training?
   * What makes the education market so difficult for innovative commercial developers?
   * What kinds of changes in instructional practices and management of educational 
     institutions are needed to take advantage of the power games could bring to teaching and learning?


Linden Labs: SL Education Blog


Maharg, Paul and Owen, Martin: Simulations, Learning and the Metaverse: Changing Cultures in Legal Education

Educational Uses of SecondLife

SimTeach Wiki

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